Ambrosia

Ambrosia is a game made in 72h from Mini Jam 52, Itch.io. Is a singleplayer runner where you need to pay attention at the two vikings that you will control the same time. The theme of the Game Jam was use only "WASD" and "Up, Down, Left, Right" Keys

Overcome the obstacles in order to climb up to the summit of the mountain and get the elixir of immortality!

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My contributions

· Level Design & Build Level

· Implement Animation System

· Climb & Dash Mechanic

· Camara System

· Environment Design

· Respawn mechanic & Game Loop

· Ragdoll

*Famous Youtuber Guinxu Played the Game!

Nothing To Grab onto

Nothing to grab onto is a game made in a Ludum Dare 45 Game Jam. The theme was "Start with nothing".

In this puzzle game you are an alien astronaut and you'll need to launch yourself to little planets until you find something something to grab onto, the stars will be your friends.

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My contributions

· Level Design & Set Dressing

· Raycasting

· Gameloop

· Movement mechanic & Moving platforms

· Main Menu & Victory Menu

· Art (not player)

Geometry Hell

Geometry Hell is a game made in a 48 hours Game Maker Toolkit GameJam 2020 Theme: Out of Control

When you think everything is going well, your machine gun goes wild and starts shooting OUT OF CONTROL. Survive this hell while dodging bouncing bullets around 5 different rooms.

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My contributions

Sound Design & Audio System

Smooth Camera & Camera Shake

Main menu

Balance

Fishing Trash

Fishing Trash is a game made in a 30 hours GameJam in CITM-Terrassa Summer GameJam Theme: Sea bottom and pollution. WaterAwards: Finalist of Design.

You’re a fish that has to save the world from pollution by starting the garbage from the sea, dodging jellyfish and hungry sharks.

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My contributions

· Level Design & Set Dressing

· Pollution Progress bar & Abilities Design and Art

· Design Food

Soul Keeper

Soul Keeper is a singelplayer action game made in 72h from Mini Jam 57, Itch.io where you are the DEATH, and need to kill and reap souls to keep your lantern alive.

Your main goal is descend by the elevator to the hell, reapping as much as possible souls from the creatures that will appear you every floor.

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My contributions

· Lantern Physics

· Scythe Game Feel

· Ground Demon Enemy IA

· Ground Demon Enemy Voxel Art

· Ground Demon Enemy Animations & Game Feel

· Cover gif presentation

Paradoxhedron

Paradoxhedron is a local coop game made in a 30 hours GameJam in CITM-Terrassa Summer GameJam Theme: Robots, Paradox. WaterAwards: Finalist of Jam.

Everyone have a diferent view of the geometry, one will see spheres and the other one cubes. Change the view with a lever to solve the puzzle.

Fun fact: I spent most of the Game Jam sick, with 38.9 of fever. So... I was in bed till the last day.

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My contributions

· Level Design

· Set Dressing

· Preasure plate Design

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@optus23